FolioTier 1

pause

Pacing beat — hide the textbox and wait for a click (or auto-advance after N seconds).

Parameters

ParameterKindRequiredDefaultNotes
secondsnumbernoOptional positive number. With no argument, the player waits for a click to advance. With a number (integer or decimal), the player auto-advances after that many seconds. Mirrors Ren'Py's `pause` / `$ renpy.pause(N)`.

Canonical example

Folio
show rezehandjob7
pause
music stop fade=1
say "Reze": "That caught me off guard."
Ren'Py
show rezehandjob7
window hide
$ renpy.pause()
window show
stop music fadeout 1
r "That caught me off guard."

pause is a pacing beat. The player hides the dialogue textbox and waits — either for a click (bare pause) or for a timer to elapse (pause 1.5). Use it when the previous step changed the visible scene (a new sprite, a backdrop swap, a stinger SFX) and you want the player to look before the next dialogue line covers it back up.

Notes

The textbox auto-hides whenever the current step isn't a say or narrate line — pause exists so you can sit on that "no textbox, nothing happening" state deliberately rather than skipping past it.

Authors used to reach for the Ren'Py triplet window hide; $ renpy.pause(); window show to get this. The importer collapses both window lines (Folio handles textbox visibility implicitly) and lifts the $ renpy.pause() (or bare pause / pause N / $ renpy.pause(N)) to this verb in one step.

For atmosphere shots without dialogue, prefer pause over narrate "" — a narrate with empty text still renders the textbox briefly.

See also

  • say — character dialogue (advances on click)
  • narrate — narrator line (advances on click)