Short answer: Add a Camera event. Its headline move, the Shot, pans and zooms the whole stage in one smooth motion, and you aim it visually on a small widescreen framing pad: drag the rectangle to aim, resize or scroll to zoom, nudge with the arrow keys. The rectangle is exactly what the reader will see - identical on every screen size. Duration and motion curve are settable, and the same event also offers simpler Pan, Zoom, and Ken Burns moves.
The Shot: one aimed move
A Shot glides pan, zoom, and focal point together in a single motion on one clock - the difference between three stacked adjustments and one confident camera move. Insert a Camera event from the palette and it starts as a gentle push-in you can reshape from there.
Aiming on the framing pad
The Shot's editor shows a small widescreen pad with a dashed rectangle on it. That rectangle is the reader's view - what's inside it is what fills their screen when the move lands.
- Drag the rectangle to aim.
- Pull a corner or scroll to zoom - the frame grows and shrinks around its center.
- Click anywhere on the pad to jump the frame there.
- Arrow keys nudge; + and - zoom in steps.
- Reset returns to the full, unzoomed view - which is also how you send the camera back to normal later: add another Shot and press Reset.
Because the framing is defined against the stage rather than any particular screen, the shot you compose is the shot every reader gets, on a phone or a monitor.
Timing the move
- Duration - how long the glide takes. A duration of 0 is a hard cut to the new framing.
- Curve - the easing feel, from the same motion-curve menu sprite moves use.
- Delay - an optional hold before the move starts.
- Wait for it to finish - off by default, so the camera fires and the story continues over it; switch it on and the story holds until the move lands.
The simpler moves: Pan, Zoom, Ken Burns
A pill row at the top of the Camera editor switches between four moves: Shot, Pan (slide the view), Zoom (push in or pull out), and Ken Burns (the slow drift-and-zoom familiar from documentaries). The simpler three are handy when you only want one axis of movement; switching between moves carries your timing settings across.